andreif7: V1 cores are unexpected, no wonder they call it an AI chip.
But I am a bit surprised by the 4-0 vote.
Not all of use see the point in upgrading to the latest thing out, if the latest thing isnt worth the trouble and the effort. Most thigns will play on 64bit WIN7 however after 6-12 months of patching. Upgrading OS can sometimes be difficult to play older games also and you sometimes have to wait 6 months to a YEAR on a new OS.
So all the people stating that XP is dead and gone, you probably updated to that awful vista too and youll probably update to Windows 8 also even though its mainly catering to Tablets and touchscreens.Īlso a lot of people dont like to upgrade OS because they use software and hardware on thier older OS's. Even BF3 doesnt really look that much better than Crysis 2 in Directx9 on highest settings. BUT THATS IT!!! Ive had no issues with the quality of Directx9 in todays games whatsoever, they look great on highest settings in Directx9 so i havent needed to upgrade till now. Theres only 1 reason id want to upgrade OS now and thats BF3.
Packing multiple 8 and 16 bit values into a single 32-bit value for efficient shader processing with significantly reduced memory storage and bandwidth, especially useful when transferring data between shader stages.Ĭurrently NVIDIA has released their first OpenGL 4.2 drivers for developers, while AMD is expecting to release beta drivers soon. Modifying an arbitrary subset of a compressed texture, without having to re-download the whole texture to the GPU for significant performance improvements These capabilities can be combined, for example, to maintain a counter at each pixel in a buffer object for single-rendering-pass order-independent transparency Ĭapturing GPU-tessellated geometry and drawing multiple instances of the result of a transform feedback to enable complex objects to be efficiently repositioned and replicated Notable new features in OpenGL 4.2 include:Įnabling shaders with atomic counters and load/store/atomic read-modify-write operations to a single level of a texture. As with 4.1 this is primarily for use with DX11 class hardware (GeForce 400/500, Radeon HD 5000/6000), however NVIDIA's developer site mentions that some features can be made available as extensions to work with hardware as old as OpenGL2/DX9 class hardware. Khronos routinely updates the OpenGL specification to add new features to the API for existing hardware and this update is no different, coming a little over a year after the release of the OpenGL 4.1 specification. Coenciding with the start of SIGGRAPH 2011, Khronos has released version 4.2 of the OpenGL specification.